Főoldal : Starcraft II - Egységek! Minden amit eddig lehet tudni róluk! |
Starcraft II - Egységek! Minden amit eddig lehet tudni róluk!
DaCa 2008.03.22. 10:43
Az ausztráliai Starcraft II hivatalos oldalon rátaláltam az egységek tulajdonságaira, áraira, sőt még arra is, hogy mennyi időn belül lehet legyártani egyet! Gyere tovább!
CURRENTLY CONFIRMED UNITS
TERRAN UNITS
SCV
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Cost: 50
Build Time: 16
Supply: 1
Hit Points: 60
Armament: Fusion Cutter
Builds From: Command Center
The SCV is the most basic of the Terran units. SCVs are the Terran's worker bee. SCVs perform all manual labor such as the constructing and repairing of buildings, as well as mining both gas and mineral resources.
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Marine
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Cost: 50
Build Time: 20
Supply: 1
Hit Points: 40
Armament: 8mm C-14 Impaler Gauss Rifle
Builds From: Barracks
Marines remain mostly unchanged since Brood War. They are still the Terrans most basic unit dealing Normal ranged damage. There is an upgrade that gives the marine a shield and +15 hit points. Their range upgrade and stim-pack upgrade will be returning in SC2. |
Medic
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Cost: 50 25
Build Time: 25
Supply: 1
Hit Points: 50
Energy: 200
Armament: No Armament
Builds From: Barracks
Requires: Tech Lab
The Medics of the United Earth Directorate follow a time-honored tradition of selflessly marching into combat zones to aid their injured brethren. These fearless women, aided only by protective shielding, are highly skilled healers capable of restoring the health and vitality of wounded soldiers. Medics can even cure various Zerg infestations such as Parasite or Ensnare.
The Medics primary function is to support combat units by healing Terran infantry units. The Medics secondary role is to remove harmful and annoying special abilities and occasionally harass the enemy with Optic Flares.
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Flare: Reveals a target location for 10 seconds |
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Heal : Heals a friendly biological unit for 5 hit points. |
Reaper
Ghost
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Cost: 100 100
Build Time: 33
Supply: 2
Hit Points: 70
Energy: 200
Armament: 25mm C-10 Canister Assault Rifle
Builds From: Barracks
Requires: Tech Lab, Shadow Ops
Ghosts epitomize the height of human evolution and physical conditioning. The Ghost is returning with its lockdown and cloak abilities, it also has gained a new ability called snipe which we have no information on. |
Cobra
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THIS UNIT HAS BEEN CURRENTLY TAKEN OUT OF THE GAME
This is a fast moving hover unit that has two rail guns and can attack on the move. It is likely that this is the replacement to the Vulture.
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Siege Tank
Thor
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Cost: 300 300
Build Time: 100
Supply: 6
Hit Points: 900
Energy: 200
Armament: "Thor's Hammer" Particle Accelerators
Builds From: SCV
Requires: Munitions Depot
The Thor is a base destroyer. It's movement, and turning speed is slow making it tuff to kill small fast units. But it is reported to do heavy heavy siege damage to buildings. This unit is built by and SCV rather than a building. |
Dropship
Banshee
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Cost: 150 100
Build Time: 50
Supply: 2
Hit Points: 120
Energy: 200
Armament: Backlash Cluster Rockets
Builds From: Starport
Requires: Tech Lab
The Banshee is an air to ground assault unit. It has an attack that does aoe damage to ground units making it perfect for large packs of smaller units. It can also cloak. This is likely an all new unit given to the Terran to match the Tempest and Guardian (if it's returning for SC2).
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Battlecruiser
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Cost: 400 300
Build Time: 110
Supply: 6
Hit Points: 450
Armament: Plasma Turrets
Builds From: Starport
Requires: Tech Lab, Deep Space Relay
A Battlecruiser's strength lies in its high hit points, ability to be repaired, and special abilities.
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Yamato Cannon: Charges up and delivers a devastating shot dealing 250 damage. |
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Plasma Torpedoes: Shoots a barrage of lasers simultaneously at the ground dealing damage in an area. |
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Nomad
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Cost: 75 150
Build Time: 42
Supply: 2
Hit Points: 140
Energy: 200
Armament: None
Builds From: Starport
Nomads boast an impressive array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.
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Auto-Turret
This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time |
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PROTOSS UNITS
Probe
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Cost: 50
Build Time: 20
Supply: 1
Hit Points: 20
Shields: 20
Armament: Psi Emitter
Builds From: Nexus
We don't know to much about the Probe in SC2. We assume it's still built from the Nexus, and probably has the same health/shield. We have seen it gather gas and minerals in the game play trailer. That's about it.
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Zealot
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Cost: 100
Build Time: 33
Supply: 2
Hit Points: 100
Shields: 60
Armament: Psi Blades
Builds From: Gateway
The Protoss's most basic melee unit. These little guys have recived a new ability. They are able to quickly charge an enemy allowing them to close the gap very quickly. This makes them much more effective against medium ranged ground units. Beyond that the Zealot remains largely unchanged. |
Immortal
Stalker
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Cost: 125 50
Build Time: 42
Supply: 2
Hit Points: 120
Shields: 60
Armament: Chronal Web
Builds From: Gateway
Requires: Cybernetics Core
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Blink
Cooldown: 4 sec (timed by stop watch, at normal game speed)
The Blink ability allows the Stalker to warp a short distance to either run from or catch up to its enemies. |
The Stalkers are a new unit created from the energies of the Dark Templar. They are able to warp a short distance to either run from or catch-up to its enemies, they also have a powerful blaster dealing 46-50 damage per blast to a Terran Reaper. (based on the game-play trailer and some assumption, thanks Chibiabos)
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Soul Hunter
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THIS UNIT HAS BEEN CURRENTLY TAKEN OUT OF THE GAME
This is a new unit added to SC2, it looks to possibly be a basic ground unit. The Soul hunter is a ranged unit that seems to have a large cannon mounted on one arm and sits atop a small floating platform. |
Dark Templar
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Cost: 125 100
Build Time: 42
Supply: 2
Hit Points: 40
Shields: 80
Armament: Modified Warp Blade
Builds From: Gateway
Requires: Dark Obelisk
This unit is unchanged from the original at this point. So expect it to be the same stealth infiltrator unit it always was. |
High Templar
Twilight Archon
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Build Time: 17
Supply: 4
Hit Points: 10
Shields: 350
Energy: 200
Armament: Psionic Shockwave
Builds From: Merging Templar (High Templar or Dark Templar)
This seems to be the SC2 version of the Archon. As of right now we do not know if the Twilight Archon is created through the merging of two High Templar. |
Colossus
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Cost: 300 200
Build Time: 75
Supply: 6
Hit Points: 300
Shields: 150
Armament: Twin Thermal Lances
Builds From: Robotics Facility
Requires: Robotics Support Bay
Fires a red beam at its enemies that will sweep to another enemy as soon as its target dies (no need to re-fire the weapon). Allowing the Colossus to switch between targets with no down time to its attack.
The Colossus can use there long legs to step up and down cliffs, to cross terrain. It's sweeping beam allows it to deal large amounts of damage to small swarming units. We've seen Terran missile turrets attack the Colossus and at SC2.com the unit description says that the Colossus is vulnerable to ground and air attacks. Which means is safe to say air only attacks can target the Colossus.
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Reaver
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THIS UNIT HAS BEEN CURRENTLY TAKEN OUT OF THE GAME
You can see this unit at the very end of the leaked video. It slides along like a worm and moves up to the front of the battle. Once there you can clearly see it fire a small blue ball out that explodes on a Terran unit killing it. (thanks to bufferzz for the heads up) |
Observer
Phase Prisim
Phoenix
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Cost: 150 100
Build Time: 45
Supply: 2
Hit Points: 120
Shields: 60
Armament: Twin Ion Cannons
Builds From: Stargate
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Power Overload
Rapidly attack all nearby air enemies. The Phoenix is offline for a short duration after. |
The Phoenix is set to replace the Corsair and Scout units taking on features of both. It also will be able to attack ground and air units. The description on the Starcraft2.com site suggests that their air attack is much stronger than their ground attack (akin to Scouts), and the overload ability appears to only attack air targets (un-confirmed).
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Warp Ray
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Cost: 250 150
Build Time: 60
Supply: 3
Hit Points: 140
Shields: 60
Armament: Prismatic Beam
Builds From: Stargate
Fires a beam that does more damage the longer its fired.
The Warp Ray is a specialist Protoss flyer. Its attack does more damage the longer it fires. Making it extremely effective against high armor/health units and even more so against buildings. But against smaller more numerous units its very weak taking far to long to kill one small unit.
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Carrier
Statis Orb
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